+METHOD(Arc, wr_resetplayer, void(entity thiswep, entity actor))
+{
+ actor.arc_overheat = 0;
+ actor.arc_cooldown = 0;
+ actor.arc_BUTTON_ATCK_prev = false;
+}
+METHOD(Arc, wr_playerdeath, void(entity thiswep, entity actor))
+{
+ actor.arc_overheat = 0;
+ actor.arc_cooldown = 0;
+ actor.arc_BUTTON_ATCK_prev = false;
+}