missile.event_damage = W_Devastator_Damage;
missile.damagedbycontents = true;
IL_PUSH(g_damagedbycontents, missile);
set_movetype(missile, MOVETYPE_FLY);
PROJECTILE_MAKETRIGGER(missile);
missile.event_damage = W_Devastator_Damage;
missile.damagedbycontents = true;
IL_PUSH(g_damagedbycontents, missile);
set_movetype(missile, MOVETYPE_FLY);
PROJECTILE_MAKETRIGGER(missile);