/* ammotype */ ATTRIB(Shotgun, ammo_field, .int, ammo_shells);
/* impulse */ ATTRIB(Shotgun, impulse, int, 2);
/* flags */ ATTRIB(Shotgun, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_TYPE_MELEE_SEC);
/* ammotype */ ATTRIB(Shotgun, ammo_field, .int, ammo_shells);
/* impulse */ ATTRIB(Shotgun, impulse, int, 2);
/* flags */ ATTRIB(Shotgun, spawnflags, int, WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_TYPE_MELEE_SEC);