METHOD(Weapon, wr_playerdeath, void(Weapon this, entity actor, .entity weaponentity)) {}
/** (SERVER) logic to run when weapon is lost */
METHOD(Weapon, wr_gonethink, void(Weapon this, entity actor, .entity weaponentity)) {}
METHOD(Weapon, wr_playerdeath, void(Weapon this, entity actor, .entity weaponentity)) {}
/** (SERVER) logic to run when weapon is lost */
METHOD(Weapon, wr_gonethink, void(Weapon this, entity actor, .entity weaponentity)) {}