void CSQCModel_InterpolateAnimation_2To4_Do();
void CSQCModel_InterpolateAnimation_1To2_Do();
// will overwrite lerpfrac, lerpfrac3, lerpfrac4, and possibly clear frame*time if they are undisplayed according to lerpfracs
void CSQCModel_InterpolateAnimation_2To4_Do();
void CSQCModel_InterpolateAnimation_1To2_Do();
// will overwrite lerpfrac, lerpfrac3, lerpfrac4, and possibly clear frame*time if they are undisplayed according to lerpfracs