-const float MASK_ENGINE = 1;
-const float MASK_ENGINEVIEWMODELS = 2;
-const float MASK_NORMAL = 4;
-
-const float RF_VIEWMODEL = 1;
-const float RF_EXTERNALMODEL = 2;
-const float RF_DEPTHHACK = 4;
-const float RF_ADDITIVE = 8;
-const float RF_USEAXIS = 16;
-
-const float VF_MIN = 1; //(vector)
-const float VF_MIN_X = 2; //(float)
-const float VF_MIN_Y = 3; //(float)
-const float VF_SIZE = 4; //(vector) (viewport size)
-const float VF_SIZE_Y = 5; //(float)
-const float VF_SIZE_X = 6; //(float)
-const float VF_VIEWPORT = 7; //(vector, vector)
-const float VF_FOV = 8; //(vector)
-const float VF_FOVX = 9; //(float)
-const float VF_FOVY = 10; //(float)
-const float VF_ORIGIN = 11; //(vector)
-const float VF_ORIGIN_X = 12; //(float)
-const float VF_ORIGIN_Y = 13; //(float)
-const float VF_ORIGIN_Z = 14; //(float)
-const float VF_ANGLES = 15; //(vector)
-const float VF_ANGLES_X = 16; //(float)
-const float VF_ANGLES_Y = 17; //(float)
-const float VF_ANGLES_Z = 18; //(float)
-const float VF_DRAWWORLD = 19; //(float)
-const float VF_DRAWENGINESBAR = 20; //(float)
-const float VF_DRAWCROSSHAIR = 21; //(float)
-
-const float VF_CL_VIEWANGLES = 33; //(vector)
-const float VF_CL_VIEWANGLES_X = 34; //(float)
-const float VF_CL_VIEWANGLES_Y = 35; //(float)
-const float VF_CL_VIEWANGLES_Z = 36; //(float)
-
-const float VF_PERSPECTIVE = 200;
-
-const float STAT_HEALTH = 0;
-const float STAT_WEAPONMODEL = 2;
-const float STAT_AMMO = 3;
-const float STAT_ARMOR = 4;
-const float STAT_WEAPONFRAME = 5;
-const float STAT_SHELLS = 6;
-const float STAT_NAILS = 7;
-const float STAT_ROCKETS = 8;
-const float STAT_CELLS = 9;
-const float STAT_ACTIVEWEAPON = 10;
-const float STAT_TOTALSECRETS = 11;
-const float STAT_TOTALMONSTERS = 12;
-const float STAT_SECRETS = 13;
-const float STAT_MONSTERS = 14;
-const float STAT_ITEMS = 15;
-const float STAT_VIEWHEIGHT = 16;
+const int MASK_ENGINE = 1;
+const int MASK_ENGINEVIEWMODELS = 2;
+const int MASK_NORMAL = 4;
+
+const int RF_VIEWMODEL = 1;
+const int RF_EXTERNALMODEL = 2;
+const int RF_DEPTHHACK = 4;
+const int RF_ADDITIVE = 8;
+const int RF_USEAXIS = 16;
+
+const int VF_MIN = 1; //(vector)
+const int VF_MIN_X = 2; //(float)
+const int VF_MIN_Y = 3; //(float)
+const int VF_SIZE = 4; //(vector) (viewport size)
+const int VF_SIZE_Y = 5; //(float)
+const int VF_SIZE_X = 6; //(float)
+const int VF_VIEWPORT = 7; //(vector, vector)
+const int VF_FOV = 8; //(vector)
+const int VF_FOVX = 9; //(float)
+const int VF_FOVY = 10; //(float)
+const int VF_ORIGIN = 11; //(vector)
+const int VF_ORIGIN_X = 12; //(float)
+const int VF_ORIGIN_Y = 13; //(float)
+const int VF_ORIGIN_Z = 14; //(float)
+const int VF_ANGLES = 15; //(vector)
+const int VF_ANGLES_X = 16; //(float)
+const int VF_ANGLES_Y = 17; //(float)
+const int VF_ANGLES_Z = 18; //(float)
+const int VF_DRAWWORLD = 19; //(float)
+const int VF_DRAWENGINESBAR = 20; //(float)
+const int VF_DRAWCROSSHAIR = 21; //(float)
+
+const int VF_CL_VIEWANGLES = 33; //(vector)
+const int VF_CL_VIEWANGLES_X = 34; //(float)
+const int VF_CL_VIEWANGLES_Y = 35; //(float)
+const int VF_CL_VIEWANGLES_Z = 36; //(float)
+
+const int VF_PERSPECTIVE = 200;
+
+//const int STAT_HEALTH = 0;
+//const int STAT_WEAPONMODEL = 2;
+//const int STAT_AMMO = 3;
+//const int STAT_ARMOR = 4;
+//const int STAT_WEAPONFRAME = 5;
+//const int STAT_SHELLS = 6;
+//const int STAT_NAILS = 7;
+//const int STAT_ROCKETS = 8;
+//const int STAT_CELLS = 9;
+//const int STAT_ACTIVEWEAPON = 10;
+//const int STAT_TOTALSECRETS = 11;
+//const int STAT_TOTALMONSTERS = 12;
+//const int STAT_SECRETS = 13;
+//const int STAT_MONSTERS = 14;
+//const int STAT_ITEMS = 15;
+//const int STAT_VIEWHEIGHT = 16;