this.movement = PHYS_INPUT_MOVEVALUES(this);
this.items = STAT(ITEMS, this);
this.spectatorspeed = STAT(SPECTATORSPEED, this);
this.movement = PHYS_INPUT_MOVEVALUES(this);
this.items = STAT(ITEMS, this);
this.spectatorspeed = STAT(SPECTATORSPEED, this);