+ bool _StartFrame_init;
+ void spawnfunc_worldspawn(entity);
+ void StartFrame() {
+ if (!_StartFrame_init) {
+ _StartFrame_init = true;
+ float oldtime = time; time = 1;
+ __spawnfunc_expecting = 2; NULL.__spawnfunc_constructor(NULL);
+ time = oldtime;
+ }
+ if (_StartFrame) _StartFrame();
+ }