- entity next, parent;
- parent = sort;
- next = sort.sort_next;
- while(next)
- {
- if(!sort.sort_cmp(next, ent))
- break;
- parent = next;
- next = next.sort_next;
- }
- ent.sort_next = next;
- ent.sort_prev = parent;
- parent.sort_next = ent;
- if(next)
- next.sort_prev = ent;
+ entity next, parent;
+ parent = sort;
+ next = sort.sort_next;
+ while(next)
+ {
+ if(!sort.sort_cmp(next, ent))
+ break;
+ parent = next;
+ next = next.sort_next;
+ }
+ ent.sort_next = next;
+ ent.sort_prev = parent;
+ parent.sort_next = ent;
+ if(next)
+ next.sort_prev = ent;
- entity next;
- next = sort.chain.sort_next;
- if(!next) {
- next = spawn();
- sort.chain.sort_next = next;
- next.sort_prev = sort.chain;
- next.sort_next = world;
- }
- sort.chain = next;
- return next;
+ entity next;
+ next = sort.chain.sort_next;
+ if(!next) {
+ next = spawn();
+ sort.chain.sort_next = next;
+ next.sort_prev = sort.chain;
+ next.sort_next = world;
+ }
+ sort.chain = next;
+ return next;