- WriteCoord(MSG_ENTITY, self.warpzone_origin.x);
- WriteCoord(MSG_ENTITY, self.warpzone_origin.y);
- WriteCoord(MSG_ENTITY, self.warpzone_origin.z);
- WriteCoord(MSG_ENTITY, self.warpzone_angles.x);
- WriteCoord(MSG_ENTITY, self.warpzone_angles.y);
- WriteCoord(MSG_ENTITY, self.warpzone_angles.z);
- WriteCoord(MSG_ENTITY, self.warpzone_targetorigin.x);
- WriteCoord(MSG_ENTITY, self.warpzone_targetorigin.y);
- WriteCoord(MSG_ENTITY, self.warpzone_targetorigin.z);
- WriteCoord(MSG_ENTITY, self.warpzone_targetangles.x);
- WriteCoord(MSG_ENTITY, self.warpzone_targetangles.y);
- WriteCoord(MSG_ENTITY, self.warpzone_targetangles.z);
+ WriteCoord(MSG_ENTITY, this.warpzone_origin.x);
+ WriteCoord(MSG_ENTITY, this.warpzone_origin.y);
+ WriteCoord(MSG_ENTITY, this.warpzone_origin.z);
+ WriteCoord(MSG_ENTITY, this.warpzone_angles.x);
+ WriteCoord(MSG_ENTITY, this.warpzone_angles.y);
+ WriteCoord(MSG_ENTITY, this.warpzone_angles.z);
+ WriteCoord(MSG_ENTITY, this.warpzone_targetorigin.x);
+ WriteCoord(MSG_ENTITY, this.warpzone_targetorigin.y);
+ WriteCoord(MSG_ENTITY, this.warpzone_targetorigin.z);
+ WriteCoord(MSG_ENTITY, this.warpzone_targetangles.x);
+ WriteCoord(MSG_ENTITY, this.warpzone_targetangles.y);
+ WriteCoord(MSG_ENTITY, this.warpzone_targetangles.z);