// server must also define a float called ENT_CLIENT_WARPZONE for the initial byte of WarpZone entities
//const float ENT_CLIENT_WARPZONE;
//const float ENT_CLIENT_WARPZONE_CAMERA;
// server must also define a float called ENT_CLIENT_WARPZONE for the initial byte of WarpZone entities
//const float ENT_CLIENT_WARPZONE;
//const float ENT_CLIENT_WARPZONE_CAMERA;