draw_Text(theOrigin - eX * 0.5 * draw_TextWidth(theText, ICanHasKallerz, theSize), theText, theSize, theColor, theAlpha, ICanHasKallerz);
}
float draw_TextWidth(string theText, float ICanHasKallerz, vector SizeThxBye)
{
//return strlen(theText);
draw_Text(theOrigin - eX * 0.5 * draw_TextWidth(theText, ICanHasKallerz, theSize), theText, theSize, theColor, theAlpha, ICanHasKallerz);
}
float draw_TextWidth(string theText, float ICanHasKallerz, vector SizeThxBye)
{
//return strlen(theText);