- ATTRIB(Nexposee, animationState, float, -1)
- ATTRIB(Nexposee, animationFactor, float, 0)
- ATTRIB(Nexposee, selectedChild, entity, NULL)
- ATTRIB(Nexposee, mouseFocusedChild, entity, NULL)
+ ATTRIB(Nexposee, animationState, float, -1);
+ ATTRIB(Nexposee, animationFactor, float, 0);
+ ATTRIB(Nexposee, selectedChild, entity);
+ ATTRIB(Nexposee, mouseFocusedChild, entity);