+ float m, pure, freeslots, j, numh, maxp, numb, sflags;
+ string s, typestr, versionstr, k, v;
+
+ if(me.currentServerName)
+ strunzone(me.currentServerName);
+ me.currentServerName = string_null;
+ if(me.currentServerCName)
+ strunzone(me.currentServerCName);
+ me.currentServerCName = string_null;
+ if(me.currentServerType)
+ strunzone(me.currentServerType);
+ me.currentServerType = string_null;
+ if(me.currentServerMap)
+ strunzone(me.currentServerMap);
+ me.currentServerMap = string_null;
+ if(me.currentServerPlayers)
+ strunzone(me.currentServerPlayers);
+ me.currentServerPlayers = string_null;
+ if(me.currentServerNumPlayers)
+ strunzone(me.currentServerNumPlayers);
+ me.currentServerNumPlayers = string_null;
+ if(me.currentServerNumBots)
+ strunzone(me.currentServerNumBots);
+ me.currentServerNumBots = string_null;
+ if(me.currentServerMod)
+ strunzone(me.currentServerMod);
+ me.currentServerMod = string_null;
+ if(me.currentServerVersion)
+ strunzone(me.currentServerVersion);
+ me.currentServerVersion = string_null;
+ if(me.currentServerPing)
+ strunzone(me.currentServerPing);
+ me.currentServerPing = string_null;
+ if(me.currentServerKey)
+ strunzone(me.currentServerKey);
+ me.currentServerKey = string_null;
+ if(me.currentServerID)
+ strunzone(me.currentServerID);
+ me.currentServerID = string_null;
+ // not zoned!
+ //if(me.currentServerEncrypt)
+ // strunzone(me.currentServerEncrypt);
+ //me.currentServerEncrypt = string_null;
+ if(me.currentServerPure)
+ strunzone(me.currentServerPure);
+ me.currentServerPure = string_null;