me.TR(me);
me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Damage:")));
me.TR(me);
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Damage:")));
me.TR(me);
me.TD(me, 1, 2, e = makeXonoticSlider(0.25, 1, 0.05, "hud_damage_fade_rate"));
setDependent(e, "hud_damage", 0.001, 100);
me.TR(me);
me.TD(me, 1, 2, e = makeXonoticSlider(0.25, 1, 0.05, "hud_damage_fade_rate"));
setDependent(e, "hud_damage", 0.001, 100);
me.TR(me);
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_hidewaypoints", _("Waypoints")));
me.TR(me);
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(1, "cl_hidewaypoints", _("Waypoints")));
me.TR(me);
makeMulti(e, "g_waypointsprite_edgeoffset_top g_waypointsprite_edgeoffset_left g_waypointsprite_edgeoffset_right");
setDependent(e, "cl_hidewaypoints", 0, 0);
me.TR(me);
makeMulti(e, "g_waypointsprite_edgeoffset_top g_waypointsprite_edgeoffset_left g_waypointsprite_edgeoffset_right");
setDependent(e, "cl_hidewaypoints", 0, 0);
me.TR(me);
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_shownames", _("Show names above players")));
me.TR(me);
me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_shownames", _("Show names above players")));
me.TR(me);
me.TD(me, 1, 2, e = makeXonoticButton(_("Enter HUD editor"), '0 0 0'));
e.onClick = HUDSetup_Check_Gamestatus;
e.onClickEntity = me;
me.TD(me, 1, 2, e = makeXonoticButton(_("Enter HUD editor"), '0 0 0'));
e.onClick = HUDSetup_Check_Gamestatus;
e.onClickEntity = me;
me.gotoRC(me, me.rows - 1, 0);
me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
e.onClick = Dialog_Close;
e.onClickEntity = me;
}
me.gotoRC(me, me.rows - 1, 0);
me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));
e.onClick = Dialog_Close;
e.onClickEntity = me;
}