spr = WaypointSprite_SpawnFixed("<placeholder>", 0.5 * (ent.absmin + ent.absmax), ent, assault_sprite);
spr.assault_decreaser = self;
spr.waypointsprite_visible_for_player = assault_decreaser_sprite_visible;
spr = WaypointSprite_SpawnFixed("<placeholder>", 0.5 * (ent.absmin + ent.absmax), ent, assault_sprite);
spr.assault_decreaser = self;
spr.waypointsprite_visible_for_player = assault_decreaser_sprite_visible;