+float autocvar_g_balance_laser_primary_animtime;
+float autocvar_g_balance_laser_primary_damage;
+float autocvar_g_balance_laser_primary_delay;
+float autocvar_g_balance_laser_primary_edgedamage;
+float autocvar_g_balance_laser_primary_force;
+float autocvar_g_balance_laser_primary_force_other_scale;
+float autocvar_g_balance_laser_primary_force_velocitybias;
+float autocvar_g_balance_laser_primary_force_zscale;
+float autocvar_g_balance_laser_primary_lifetime;
+float autocvar_g_balance_laser_primary_radius;
+float autocvar_g_balance_laser_primary_refire;
+float autocvar_g_balance_laser_primary_shotangle;
+float autocvar_g_balance_laser_primary_speed;
+float autocvar_g_balance_laser_secondary;
+float autocvar_g_balance_laser_secondary_animtime;
+float autocvar_g_balance_laser_secondary_damage;
+float autocvar_g_balance_laser_secondary_edgedamage;
+float autocvar_g_balance_laser_secondary_force;
+float autocvar_g_balance_laser_secondary_force_other_scale;
+float autocvar_g_balance_laser_secondary_force_velocitybias;
+float autocvar_g_balance_laser_secondary_force_zscale;
+float autocvar_g_balance_laser_secondary_lifetime;
+float autocvar_g_balance_laser_secondary_radius;
+float autocvar_g_balance_laser_secondary_speed;
+float autocvar_g_balance_laser_reload_ammo;
+float autocvar_g_balance_laser_reload_time;
+float autocvar_g_balance_minelayer_ammo;
+float autocvar_g_balance_minelayer_animtime;
+float autocvar_g_balance_minelayer_damage;
+float autocvar_g_balance_minelayer_damageforcescale;
+float autocvar_g_balance_minelayer_detonatedelay;
+float autocvar_g_balance_minelayer_edgedamage;
+float autocvar_g_balance_minelayer_force;
+float autocvar_g_balance_minelayer_health;
+float autocvar_g_balance_minelayer_lifetime;
+float autocvar_g_balance_minelayer_lifetime_countdown;
+float autocvar_g_balance_minelayer_limit;
+float autocvar_g_balance_minelayer_protection;
+float autocvar_g_balance_minelayer_proximityradius;
+float autocvar_g_balance_minelayer_radius;
+float autocvar_g_balance_minelayer_refire;
+float autocvar_g_balance_minelayer_remote_damage;
+float autocvar_g_balance_minelayer_remote_edgedamage;
+float autocvar_g_balance_minelayer_remote_force;
+float autocvar_g_balance_minelayer_remote_radius;
+float autocvar_g_balance_minelayer_speed;
+float autocvar_g_balance_minelayer_time;
+float autocvar_g_balance_minelayer_reload_ammo;
+float autocvar_g_balance_minelayer_reload_time;
+float autocvar_g_balance_minstanex_ammo;
+float autocvar_g_balance_minstanex_laser_ammo;
+float autocvar_g_balance_minstanex_laser_animtime;
+float autocvar_g_balance_minstanex_laser_refire;
+float autocvar_g_balance_minstanex_animtime;
+float autocvar_g_balance_minstanex_refire;
+float autocvar_g_balance_minstanex_reload_ammo;
+float autocvar_g_balance_minstanex_reload_time;
+float autocvar_g_balance_nex_charge;
+float autocvar_g_balance_nex_charge_animlimit;
+float autocvar_g_balance_nex_charge_limit;
+float autocvar_g_balance_nex_charge_maxspeed;
+float autocvar_g_balance_nex_charge_mindmg;
+float autocvar_g_balance_nex_charge_minspeed;
+float autocvar_g_balance_nex_charge_rate;
+float autocvar_g_balance_nex_charge_rot_pause;
+float autocvar_g_balance_nex_charge_rot_rate;
+float autocvar_g_balance_nex_charge_shot_multiplier;
+float autocvar_g_balance_nex_charge_start;
+float autocvar_g_balance_nex_charge_velocity_rate;
+float autocvar_g_balance_nex_primary_ammo;
+float autocvar_g_balance_nex_primary_animtime;
+float autocvar_g_balance_nex_primary_damage;
+float autocvar_g_balance_nex_primary_damagefalloff_forcehalflife;
+float autocvar_g_balance_nex_primary_damagefalloff_halflife;
+float autocvar_g_balance_nex_primary_damagefalloff_maxdist;
+float autocvar_g_balance_nex_primary_damagefalloff_mindist;
+float autocvar_g_balance_nex_primary_force;
+float autocvar_g_balance_nex_primary_refire;
+float autocvar_g_balance_nex_secondary;
+float autocvar_g_balance_nex_secondary_ammo;
+float autocvar_g_balance_nex_secondary_animtime;
+float autocvar_g_balance_nex_secondary_charge;
+float autocvar_g_balance_nex_secondary_charge_rate;
+float autocvar_g_balance_nex_secondary_chargepool;
+float autocvar_g_balance_nex_secondary_chargepool_pause_health_regen;
+float autocvar_g_balance_nex_secondary_chargepool_pause_regen;
+float autocvar_g_balance_nex_secondary_chargepool_regen;
+float autocvar_g_balance_nex_secondary_damage;
+float autocvar_g_balance_nex_secondary_damagefalloff_forcehalflife;
+float autocvar_g_balance_nex_secondary_damagefalloff_halflife;
+float autocvar_g_balance_nex_secondary_damagefalloff_maxdist;
+float autocvar_g_balance_nex_secondary_damagefalloff_mindist;
+float autocvar_g_balance_nex_secondary_force;
+float autocvar_g_balance_nex_secondary_refire;
+float autocvar_g_balance_nex_reload_ammo;
+float autocvar_g_balance_nex_reload_time;