+float autocvar_g_nades_napalm_ball_count;
+float autocvar_g_nades_napalm_ball_spread;
+float autocvar_g_nades_napalm_ball_damage;
+float autocvar_g_nades_napalm_ball_damageforcescale;
+float autocvar_g_nades_napalm_ball_lifetime;
+float autocvar_g_nades_napalm_ball_radius;
+float autocvar_g_nades_napalm_blast;
+float autocvar_g_nades_napalm_fountain_lifetime;
+float autocvar_g_nades_napalm_fountain_delay;
+float autocvar_g_nades_napalm_fountain_radius;
+float autocvar_g_nades_napalm_fountain_damage;
+float autocvar_g_nades_napalm_fountain_edgedamage;
+float autocvar_g_nades_napalm_burntime;
+float autocvar_g_nades_napalm_selfdamage;
+float autocvar_g_nades_nade_type;
+float autocvar_g_nades_bonus_type;
+float autocvar_g_nades_bonus;
+float autocvar_g_nades_bonus_onstrength;
+float autocvar_g_nades_bonus_client_select;
+float autocvar_g_nades_bonus_max;
+float autocvar_g_nades_bonus_score_max;
+float autocvar_g_nades_bonus_score_time;
+float autocvar_g_nades_bonus_score_time_flagcarrier;
+float autocvar_g_nades_bonus_score_minor;
+float autocvar_g_nades_bonus_score_low;
+float autocvar_g_nades_bonus_score_high;
+float autocvar_g_nades_bonus_score_medium;
+float autocvar_g_nades_bonus_score_spree;
+float autocvar_g_nades_ice_freeze_time;
+float autocvar_g_nades_ice_health;
+float autocvar_g_nades_ice_explode;
+float autocvar_g_nades_ice_teamcheck;
+float autocvar_g_nades_heal_time;
+float autocvar_g_nades_heal_rate;
+float autocvar_g_nades_heal_friend;
+float autocvar_g_nades_heal_foe;
+string autocvar_g_nades_pokenade_monster_type;
+float autocvar_g_nades_pokenade_monster_lifetime;