string autocvar_g_mutatormsg;
//float autocvar_g_nick_flood_penalty;
int autocvar_g_nick_flood_penalty_red;
string autocvar_g_mutatormsg;
//float autocvar_g_nick_flood_penalty;
int autocvar_g_nick_flood_penalty_red;
bool autocvar_sv_eventlog_files_timestamps;
float autocvar_sv_friction_on_land;
var float autocvar_sv_friction_slick = 0.5;
bool autocvar_sv_eventlog_files_timestamps;
float autocvar_sv_friction_on_land;
var float autocvar_sv_friction_slick = 0.5;
int autocvar_timelimit_overtimes;
float autocvar_timelimit_suddendeath;
#define autocvar_utf8_enable cvar("utf8_enable")
int autocvar_timelimit_overtimes;
float autocvar_timelimit_suddendeath;
#define autocvar_utf8_enable cvar("utf8_enable")
-float autocvar_sv_gameplayfix_gravityunaffectedbyticrate;
-bool autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag;
+bool autocvar_sv_gameplayfix_gravityunaffectedbyticrate = true;
+bool autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag = true;
float autocvar_g_trueaim_minrange;
float autocvar_g_grab_range;
int autocvar_g_max_info_autoscreenshot;
float autocvar_g_trueaim_minrange;
float autocvar_g_grab_range;
int autocvar_g_max_info_autoscreenshot;