- entity head;
- float realplayers, bots, activerealplayers;
-
- activerealplayers = 0;
- realplayers = 0;
-
- FOR_EACH_REALCLIENT(head)
- {
- if(IS_PLAYER(head) || g_lms || head.caplayer == 1)
- ++activerealplayers;
- ++realplayers;
+ int activerealplayers = 0;
+ int realplayers = 0;
+ if (MUTATOR_CALLHOOK(Bot_FixCount, activerealplayers, realplayers)) {
+ activerealplayers = bot_activerealplayers;
+ realplayers = bot_realplayers;
+ } else {
+ entity head;
+ FOR_EACH_REALCLIENT(head)
+ {
+ if(IS_PLAYER(head))
+ ++activerealplayers;
+ ++realplayers;
+ }