- self.personal.origin = self.origin;
- self.personal.v_angle = self.v_angle;
- self.personal.velocity = self.velocity;
- self.personal.ammo_rockets = self.ammo_rockets;
- self.personal.ammo_nails = self.ammo_nails;
- self.personal.ammo_cells = self.ammo_cells;
- self.personal.ammo_plasma = self.ammo_plasma;
- self.personal.ammo_shells = self.ammo_shells;
- self.personal.ammo_fuel = self.ammo_fuel;
- self.personal.health = self.health;
- self.personal.armorvalue = self.armorvalue;
- self.personal.weapons = self.weapons;
- self.personal.items = self.items;
- self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
- self.personal.pauserothealth_finished = self.pauserothealth_finished;
- self.personal.pauserotfuel_finished = self.pauserotfuel_finished;
- self.personal.pauseregen_finished = self.pauseregen_finished;
- self.personal.strength_finished = self.strength_finished;
- self.personal.invincible_finished = self.invincible_finished;
- self.personal.teleport_time = time;
- break; // this part itself doesn't cheat, so let's not count this
+ this.personal.origin = this.origin;
+ this.personal.v_angle = this.v_angle;
+ this.personal.velocity = this.velocity;
+ this.personal.ammo_rockets = this.ammo_rockets;
+ this.personal.ammo_nails = this.ammo_nails;
+ this.personal.ammo_cells = this.ammo_cells;
+ this.personal.ammo_plasma = this.ammo_plasma;
+ this.personal.ammo_shells = this.ammo_shells;
+ this.personal.ammo_fuel = this.ammo_fuel;
+ this.personal.health = this.health;
+ this.personal.armorvalue = this.armorvalue;
+ this.personal.weapons = this.weapons;
+ this.personal.items = this.items;
+ this.personal.pauserotarmor_finished = this.pauserotarmor_finished;
+ this.personal.pauserothealth_finished = this.pauserothealth_finished;
+ this.personal.pauserotfuel_finished = this.pauserotfuel_finished;
+ this.personal.pauseregen_finished = this.pauseregen_finished;
+ this.personal.strength_finished = this.strength_finished;
+ this.personal.invincible_finished = this.invincible_finished;
+ this.personal.teleport_time = time;
+ break; // this part itthis doesn't cheat, so let's not count this