- WriteString(MSG_ENTITY, "");
- WriteByte(MSG_ENTITY, self.count * 255.0); // g_balance_armor_blockpercent
- WriteCoord(MSG_ENTITY, self.bouncefactor); // g_balance_mortar_bouncefactor // WEAPONTODO
- WriteCoord(MSG_ENTITY, self.bouncestop); // g_balance_mortar_bouncestop
- WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_mortar_bouncefactor
- WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_mortar_bouncestop
- WriteByte(MSG_ENTITY, WEP_CVAR(vortex, secondary)); // client has to know if it should zoom or not // WEAPONTODO
- WriteByte(MSG_ENTITY, WEP_CVAR(rifle, secondary)); // client has to know if it should zoom or not // WEAPONTODO
- WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
- WriteByte(MSG_ENTITY, WEP_CVAR(minelayer, limit)); // minelayer max mines // WEAPONTODO
- WriteByte(MSG_ENTITY, WEP_CVAR_SEC(hagar, load_max)); // hagar max loadable rockets // WEAPONTODO
- WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
- WriteByte(MSG_ENTITY, WEP_CVAR(porto, secondary)); // WEAPONTODO
-
- MUTATOR_CALLHOOK(Ent_Init);
- return true;
+ WriteString(channel, "");
+ WriteByte(channel, self.count * 255.0); // g_balance_armor_blockpercent
+ WriteByte(channel, serverflags); // client has to know if it should zoom or not
+ WriteCoord(channel, autocvar_g_trueaim_minrange);