Violence_GibSplash(self, 1, 1, attacker);
self.alpha = -1;
self.solid = SOLID_NOT; // restore later
Violence_GibSplash(self, 1, 1, attacker);
self.alpha = -1;
self.solid = SOLID_NOT; // restore later
- if(teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !inWarmupStage))
- teamsay = -1; // spectators
+ if not(intermission_running)
+ if(teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !inWarmupStage))
+ teamsay = -1; // spectators
{
sprint(source, sourcemsgstr);
if(sourcecmsgstr != "" && !privatesay)
centerprint(source, sourcecmsgstr);
}
{
sprint(source, sourcemsgstr);
if(sourcecmsgstr != "" && !privatesay)
centerprint(source, sourcecmsgstr);
}
{
sprint(source, sourcemsgstr);
sprint(privatesay, msgstr);
if(cmsgstr != "")
centerprint(privatesay, cmsgstr);
}
{
sprint(source, sourcemsgstr);
sprint(privatesay, msgstr);
if(cmsgstr != "")
centerprint(privatesay, cmsgstr);
}
if(sourcecmsgstr != "")
centerprint(source, sourcecmsgstr);
FOR_EACH_REALPLAYER(head) if(head.team == source.team)
if(sourcecmsgstr != "")
centerprint(source, sourcecmsgstr);
FOR_EACH_REALPLAYER(head) if(head.team == source.team)