sprint(caller, " ^2spawn^7: spawns a waypoint at player's position\n");
sprint(caller, " ^2remove^7: removes player's nearest waypoint\n");
sprint(caller, " ^2unreachable^7: reveals waypoints and items unreachable from the current position and spawnpoints without a nearest waypoint\n");
sprint(caller, " ^2spawn^7: spawns a waypoint at player's position\n");
sprint(caller, " ^2remove^7: removes player's nearest waypoint\n");
sprint(caller, " ^2unreachable^7: reveals waypoints and items unreachable from the current position and spawnpoints without a nearest waypoint\n");