entity nagger;
float readycount; // amount of players who are ready
float readyrestart_happened; // keeps track of whether a restart has already happened
float restart_mapalreadyrestarted; // bool, indicates whether reset_map() was already executed
.float ready; // flag for if a player is ready
void reset_map(float dorespawn);
entity nagger;
float readycount; // amount of players who are ready
float readyrestart_happened; // keeps track of whether a restart has already happened
float restart_mapalreadyrestarted; // bool, indicates whether reset_map() was already executed
.float ready; // flag for if a player is ready
void reset_map(float dorespawn);