-const float SVC_SOUND = 6;
-const float SVC_STOPSOUND = 16;
-const float SVC_SETVIEW = 5;
+const int FL_WEAPON = 8192;
+const int FL_POWERUP = 16384;
+const int FL_PROJECTILE = 32768;
+const int FL_TOSSED = 65536;
+const int FL_NO_WEAPON_STAY = 131072;
+const int FL_SPAWNING = 262144;
+const int FL_PICKUPITEMS = 524288;