-const float SVC_SOUND = 6;
-const float SVC_STOPSOUND = 16;
-const float SVC_SETVIEW = 5;
+const int FL_WEAPON = BIT(13);
+const int FL_POWERUP = BIT(14);
+const int FL_PROJECTILE = BIT(15);
+const int FL_TOSSED = BIT(16);
+const int FL_NO_WEAPON_STAY = BIT(17);
+const int FL_SPAWNING = BIT(18);
+const int FL_PICKUPITEMS = BIT(19);