-float SOLID_NOT = 0;
-float SOLID_TRIGGER = 1;
-float SOLID_BBOX = 2;
-float SOLID_SLIDEBOX = 3;
-float SOLID_BSP = 4;
-
-float DEAD_NO = 0;
-float DEAD_DYING = 1;
-float DEAD_DEAD = 2;
-float DEAD_RESPAWNABLE = 3;
-float DEAD_RESPAWNING = 4;
-
-float RESPAWN_FORCE = 1;
-float RESPAWN_SILENT = 2;
-
-float DAMAGE_NO = 0;
-float DAMAGE_YES = 1;
-float DAMAGE_AIM = 2;
-
-float CONTENT_EMPTY = -1;
-float CONTENT_SOLID = -2;
-float CONTENT_WATER = -3;
-float CONTENT_SLIME = -4;
-float CONTENT_LAVA = -5;
-float CONTENT_SKY = -6;
-
-float SVC_BAD = 0;
-float SVC_NOP = 1;
-float SVC_DISCONNECT = 2;
-float SVC_UPDATESTAT = 3;
-float SVC_VERSION = 4;
-float SVC_SETVIEW = 5;
-float SVC_SOUND = 6;
-float SVC_TIME = 7;
-float SVC_PRINT = 8;
-float SVC_STUFFTEXT = 9;
-float SVC_SETANGLE = 10;
-float SVC_SERVERINFO = 11;
-float SVC_LIGHTSTYLE = 12;
-float SVC_UPDATENAME = 13;
-float SVC_UPDATEFRAGS = 14;
-float SVC_CLIENTDATA = 15;
-float SVC_STOPSOUND = 16;
-float SVC_UPDATECOLORS = 17;
-float SVC_PARTICLE = 18;
-float SVC_DAMAGE = 19;
-float SVC_SPAWNSTATIC = 20;
-float SVC_SPAWNBINARY = 21;
-float SVC_SPAWNBASELINE = 22;
-float SVC_TEMPENTITY = 23;
-float SVC_SETPAUSE = 24;
-float SVC_SIGNONNUM = 25;
-float SVC_CENTERPRINT = 26;
-float SVC_KILLEDMONSTER = 27;
-float SVC_FOUNDSECRET = 28;
-float SVC_SPAWNSTATICSOUND = 29;
-float SVC_INTERMISSION = 30;
-float SVC_FINALE = 31;
-float SVC_CDTRACK = 32;
-float SVC_SELLSCREEN = 33;
-float SVC_CUTSCENE = 34;
-
-float TE_SPIKE = 0;
-float TE_SUPERSPIKE = 1;
-float TE_GUNSHOT = 2;
-float TE_EXPLOSION = 3;
-float TE_TAREXPLOSION = 4;
-float TE_LIGHTNING1 = 5;
-float TE_LIGHTNING2 = 6;
-float TE_WIZSPIKE = 7;
-float TE_KNIGHTSPIKE = 8;
-float TE_LIGHTNING3 = 9;
-float TE_LAVASPLASH = 10;
-float TE_TELEPORT = 11;
-float TE_BEAM = 13; // grappling hook
-
-float UPDATE_GENERAL = 0;
-float UPDATE_STATIC = 1;
-float UPDATE_BINARY = 2;
-float UPDATE_TEMP = 3;
-
-float EF_BRIGHTFIELD = 1;
-float EF_MUZZLEFLASH = 2;
-float EF_BRIGHTLIGHT = 4;
-float EF_DIMLIGHT = 8;