+.float clip_load;
+.float old_clip_load;
+.float clip_size;
+
+// weapon load persistence, for weapons that support reloading
+.float laser_load;
+.float shotgun_load;
+.float uzi_load;
+.float grenadelauncher_load;
+.float minelayer_load;
+.float electro_load;
+.float crylink_load;
+.float hlac_load;
+.float nex_load;
+.float minstanex_load;
+.float sniperrifle_load;
+.float seeker_load;
+.float hagar_load;
+.float fireball_load;
+.float rocketlauncher_load;