-float WS_CLEAR = 0; // no weapon selected
-float WS_RAISE = 1; // raise frame
-float WS_DROP = 2; // deselecting frame
-float WS_INUSE = 3; // fire state
-float WS_READY = 4; // idle frame
+const float WS_CLEAR = 0; // no weapon selected
+const float WS_RAISE = 1; // raise frame
+const float WS_DROP = 2; // deselecting frame
+const float WS_INUSE = 3; // fire state
+const float WS_READY = 4; // idle frame