WriteByte(MSG_ENTITY, self.angles.x * 256 / 360);
WriteByte(MSG_ENTITY, self.angles.y * 256 / 360);
WriteByte(MSG_ENTITY, self.angles.z * 256 / 360);
WriteByte(MSG_ENTITY, self.angles.x * 256 / 360);
WriteByte(MSG_ENTITY, self.angles.y * 256 / 360);
WriteByte(MSG_ENTITY, self.angles.z * 256 / 360);
}
void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, float casingtype, entity casingowner)
}
void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, float casingtype, entity casingowner)
- Net_LinkEntity(e, TRUE, 0.2, Casing_SendEntity);
+ Net_LinkEntity(e, true, 0.2, Casing_SendEntity);