- damage_targ = targ;
- damage_inflictor = inflictor;
- damage_attacker = attacker;
- attacker_save = attacker;
-
- if(IS_PLAYER(targ))
- {
- for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
- {
- .entity weaponentity = weaponentities[slot];
- if(targ.(weaponentity).hook && targ.(weaponentity).hook.aiment == attacker)
- RemoveHook(targ.(weaponentity).hook);
- }
- }