+.float damageforcescale;
+const float MIN_DAMAGEEXTRARADIUS = 2;
+const float MAX_DAMAGEEXTRARADIUS = 16;
+.float damageextraradius;
+
+// Calls .event_heal on the target so that they can handle healing themselves
+// a limit of RES_LIMIT_NONE should be handled by the entity as its max health (if applicable)
+bool Heal(entity targ, entity inflictor, float amount, float limit);
+