- FOR_EACH_PLAYER(player)
- if(player != forent)
- antilag_takeback(player, time - lag);
- FOR_EACH_MONSTER(player)
- antilag_takeback(player, time - lag);
+ FOREACH_CLIENT(IS_PLAYER(it) && it != forent, antilag_takeback(it, CS(it), time - lag));
+ FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, {
+ if(it != forent)
+ antilag_takeback(it, it, time - lag);
+ });