lag = 0;
WarpZone_traceline_antilag_force(source, v1, v2, nomonst, forent, lag);
}
void WarpZone_tracebox_antilag (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag)
{
lag = 0;
WarpZone_traceline_antilag_force(source, v1, v2, nomonst, forent, lag);
}
void WarpZone_tracebox_antilag (entity source, vector v1, vector mi, vector ma, vector v2, float nomonst, entity forent, float lag)
{