- // very short animations don't really show off the effect
- // of controlled animation, so let's just use linear movement
- if (traveltime < 0.15)
+ // Very short animations don't really show off the effect
+ // of controlled animation, so let's just use linear movement.
+ // Alternatively entities can choose to specify non-controlled movement.
+ // The only currently implemented alternative movement is linear (value 1)
+ if (traveltime < 0.15 || self.platmovetype == 1)