+const int WINNING_NO = 0; // no winner, but time limits may terminate the game
+const int WINNING_YES = 1; // winner found
+const int WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
+const int WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
+
+float WinningCondition_Scores(float limit, float leadlimit);
+void SetWinners(.float field, float value);
+void IntermissionThink(entity this);