+bool limits_are_set = false;
+void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override);
+
+float WinningCondition_Scores(float limit, float leadlimit);
+void SetWinners(.float field, float value);
+void CheckRules_Player(entity this);
+void IntermissionThink(entity this);