// first nudge it off the floor a little bit to avoid math errors
setorigin(this, this.origin + '0 0 1');
// note droptofloor returns false if stuck/or would fall too far
// first nudge it off the floor a little bit to avoid math errors
setorigin(this, this.origin + '0 0 1');
// note droptofloor returns false if stuck/or would fall too far