#include "../common/notifications.qh"
#include "../common/playerstats.qh"
#include "../common/teams.qh"
#include "../common/notifications.qh"
#include "../common/playerstats.qh"
#include "../common/teams.qh"
#include "../common/urllib.qh"
#include "../common/util.qh"
#include "../common/weapons/all.qh"
#include "../common/urllib.qh"
#include "../common/util.qh"
#include "../common/weapons/all.qh"
-void spawnfunc_target_location()
-{
- self.classname = "target_location";
- // location name in netname
- // eventually support: count, teamgame selectors, line of sight?
-}
-
-void spawnfunc_info_location()
-{
- self.classname = "target_location";
- self.message = self.netname;
-}
-
GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
GetCvars_handleFloat(s, f, cvar_cl_jetpack_jump, "cl_jetpack_jump");
GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
GetCvars_handleFloat(s, f, cvar_cl_jetpack_jump, "cl_jetpack_jump");
GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
warmup_start_weapons_default = start_weapons_default;
warmup_start_weapons_defaultmask = start_weapons_defaultmask;
warmup_start_weapons_default = start_weapons_default;
warmup_start_weapons_defaultmask = start_weapons_defaultmask;
{
warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
{
warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
-void sound(entity e, float chan, string samp, float vol, float _atten)
+void sound(entity e, float chan, string samp, float vol, float attenu)
- sound7(e, chan, samp, vol, _atten, 0, 0);
+ sound7(e, chan, samp, vol, attenu, 0, 0);
-void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float _atten)
+void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float attenu)
sflags |= SND_ATTENUATION;
if (entno >= 8192 || chan < 0 || chan > 7)
sflags |= SND_LARGEENTITY;
sflags |= SND_ATTENUATION;
if (entno >= 8192 || chan < 0 || chan > 7)
sflags |= SND_LARGEENTITY;
if (sflags & SND_LARGEENTITY)
{
WriteShort(_dest, entno);
if (sflags & SND_LARGEENTITY)
{
WriteShort(_dest, entno);
void Net_LinkEntity(entity e, bool docull, float dt, bool(entity, int) sendfunc)
{
vector mi, ma;
void Net_LinkEntity(entity e, bool docull, float dt, bool(entity, int) sendfunc)
{
vector mi, ma;