// self.max_health / 300 gives 5 minutes of overtime.
// control points reduce the overtime duration.
sound(self, CH_TRIGGER, "onslaught/generator_decay.wav", VOL_BASE, ATTN_NORM);
// self.max_health / 300 gives 5 minutes of overtime.
// control points reduce the overtime duration.
sound(self, CH_TRIGGER, "onslaught/generator_decay.wav", VOL_BASE, ATTN_NORM);