const float MUT_ITEMTOUCH_CONTINUE = 0; // return this flag to make the function continue as normal
const float MUT_ITEMTOUCH_RETURN = 1; // return this flag to make the function return (handled entirely by mutator)
const float MUT_ITEMTOUCH_PICKUP = 2; // return this flag to have the item "picked up" and taken even after mutator handled it
MUTATOR_HOOKABLE(ClientConnect);
// called at when a player connect
const float MUT_ITEMTOUCH_CONTINUE = 0; // return this flag to make the function continue as normal
const float MUT_ITEMTOUCH_RETURN = 1; // return this flag to make the function return (handled entirely by mutator)
const float MUT_ITEMTOUCH_PICKUP = 2; // return this flag to have the item "picked up" and taken even after mutator handled it
MUTATOR_HOOKABLE(ClientConnect);
// called at when a player connect