- entity frag_attacker; // attacker
- entity frag_target; // target
- #define MUT_ACCADD_VALID 0 // return this flag to make the function continue if target is a client
- #define MUT_ACCADD_INVALID 1 // return this flag to make the function always continue
- #define MUT_ACCADD_INDIFFERENT 2 // return this flag to make the function always return
+// entity frag_attacker; // attacker
+// entity frag_target; // target
+ const float MUT_ACCADD_VALID = 0; // return this flag to make the function continue if target is a client
+ const float MUT_ACCADD_INVALID = 1; // return this flag to make the function always continue
+ const float MUT_ACCADD_INDIFFERENT = 2; // return this flag to make the function always return
+#endif