+
+MUTATOR_HOOKABLE(AccuracyTargetValid);
+ // called when a target is checked for accuracy
+ entity frag_attacker; // attacker
+ entity frag_target; // target
+ const float MUT_ACCADD_VALID = 0; // return this flag to make the function continue if target is a client
+ const float MUT_ACCADD_INVALID = 1; // return this flag to make the function always continue
+ const float MUT_ACCADD_INDIFFERENT = 2; // return this flag to make the function always return