+ entity oldself;
+ //bprint("ASSAULT: new round\n");
+
+ oldself = self;
+ // Eject players from vehicles
+ FOR_EACH_PLAYER(self)
+ {
+ if(self.vehicle)
+ vehicles_exit(VHEF_RELEASE);
+ }
+
+ self = findchainflags(vehicle_flags, VHF_ISVEHICLE);
+ while(self)
+ {
+ vehicles_clearreturn(self);
+ vehicles_spawn();
+ self = self.chain;
+ }
+
+ self = oldself;
+