-#define BALL_EFFECTMASK 1229
-#define BALL_MINS '-16 -16 -16' // The model is 24*24*24
-#define BALL_MAXS '16 16 16'
-#define BALL_ATTACHORG '3 0 16'
-#define BALL_SPRITECOLOR '.91 .85 .62'
-#define BALL_FOOT 1
-#define BALL_BASKET 2
+const float BALL_EFFECTMASK = 1229;
+const vector BALL_MINS = '-16 -16 -16'; // The model is 24*24*24
+const vector BALL_MAXS = '16 16 16';
+const vector BALL_ATTACHORG = '3 0 16';
+const vector BALL_SPRITECOLOR = '0.91 0.85 0.62';
+const float BALL_FOOT = 1;
+const float BALL_BASKET = 2;