kh_Key_AssignTo(key, NULL);
makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
kh_Key_AssignTo(key, NULL);
makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
key.velocity = W_CalculateProjectileVelocity(player, player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);