-{SELFPARAM();
- self.race_movetime_frac += PHYS_INPUT_TIMELENGTH;
- float f = floor(self.race_movetime_frac);
- self.race_movetime_frac -= f;
- self.race_movetime_count += f;
- self.race_movetime = self.race_movetime_frac + self.race_movetime_count;
+{
+ entity player = M_ARGV(0, entity);
+
+ player.race_movetime_frac += PHYS_INPUT_TIMELENGTH;
+ float f = floor(player.race_movetime_frac);
+ player.race_movetime_frac -= f;
+ player.race_movetime_count += f;
+ player.race_movetime = player.race_movetime_frac + player.race_movetime_count;