&& check_close_to_wall(autocvar_sv_dodging_wall_distance_threshold) != 1)
return 0;
if (self.movement_x > 0) {
// is this a state change?
if (!(self.pressedkeys & KEY_FORWARD) || frozen_dodging) {
&& check_close_to_wall(autocvar_sv_dodging_wall_distance_threshold) != 1)
return 0;
if (self.movement_x > 0) {
// is this a state change?
if (!(self.pressedkeys & KEY_FORWARD) || frozen_dodging) {