MUTATOR_DEFINITION(mutator_new_toys)
{
MUTATOR_HOOK(SetModname, nt_SetModname, CBC_ORDER_ANY);
MUTATOR_HOOK(SetStartItems, nt_SetStartItems, CBC_ORDER_ANY);
MUTATOR_HOOK(SetWeaponreplace, nt_SetWeaponreplace, CBC_ORDER_LAST);
MUTATOR_DEFINITION(mutator_new_toys)
{
MUTATOR_HOOK(SetModname, nt_SetModname, CBC_ORDER_ANY);
MUTATOR_HOOK(SetStartItems, nt_SetStartItems, CBC_ORDER_ANY);
MUTATOR_HOOK(SetWeaponreplace, nt_SetWeaponreplace, CBC_ORDER_LAST);